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From the ground-smash, to the gliding power, and the grappling mechanic, everything fits thematically and is fun to use. Given the short length, they’ve done a great job making each and every one of your abilities feel unique and special. It felt a bit short for $5, but given the lack of options available in this genre, it’s worth every penny and worth playing to see how well they’ve captured the experience. After only about 90 minutes, I had seen everything and collected every item. The only gripe I have about Adventure Time is that it’s incredibly short. The game is based on the popular Cartoon Network TV show and the team responsible for the VR version of Adventure Time, Turbo Button, have done a wonderful job framing each area in a way that really allows freedom and embraces the scale of the world.
#MAGIC MAN ADVENTURE TIME FULL#
You’re not limited to restrictively small rooms in dungeons, but are instead exploring vast and open areas full of platforming challenges and enemies. Join Planet Minecraft Were a community of creatives sharing everything Minecraft Even if you dont post your own creations, we appreciate feedback on ours. If you’ve played either of the Herobound games, it’s similar in concept but executed on a much larger scale. From Tiny’s view overlooking the world, you not only see around the entire environment while you’re playing but you can also turn around and look in other directions as well. You view the world from the perspective of an enlarged Tiny, the friend of main characters Finn and Jake. That’s where Adventure Time differs because you are the camera. If you’ve ever played anything like The Legend of Zelda: Ocarina of Time, Super Mario 64 or a host of other third-person adventures, you spend a lot of time looking at your characters running in front of you as the camera pans and swivels around to give the best view of the action. Now that the series finale is long over with, let’s take some time to look back at some of Ooo's vibrant personality types and form a better understanding of what drives our favorite characters.
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In traditional third-person action-adventure platformer games, the camera is mostly static. Related: Why Two Adventure Time Games Are Leaving Digital Stores.